Skip to main content

Technology Research


Understanding Today’s Generation…… 

For many years we have been using generation labels to help us understand and track groups of people to understand how experiences and environment of the time influences their characteristics and preferences. Each generation brings a new set of skills and traits. 

Image Source: FreePNGing.com


What Generation are you??? 

Image Source: PNG Kit 

  


While our technology has grown over the last several decades so has each generation's relationship with it. Baby Boomers interact with it in a very different way than Gen Z.  The way I relate to technology is very different from my first year colleagues and students. This is partially due to how technology has evolved and been incorporated into our lives. For example:   When my parents were in school  and when I was in elementary school, if there was a research project  to be done, you had to visit a library and check out books to gather data and information. Today’s students have access to many of those same sources but through digital copies; they can access the library’s online website. The iconographic below from McCrindle that the learning styles differ, Builders and Boomers prefer a more formal structured type of learning where Genz and Alpha prefer a more interactive virtual and multi-modal approach to learning. You can also see a similar difference in the way they receive marketing.  



Image Source: McCrindle.com.au


Current Technology Research…….. 


To get a better understanding of how today’s youngest generation views and interacts with technology l looked at a few tech reports. I looked at two articles. One  produced by Common Sense Media: “The Common Sense Census: Media Use by Tweens and Teens, 2021.  The other produced by Pew Internet: “ Teens, Social Media and Technology 2022”.


Interesting Findings:  Both Commons Sense Media and Pew Internet had similar findings with increased screen time for teens.  I wasn’t too surprised to see that there was an increase in usage over the last several years for teens/tweens. Since  the pandemic I think we have seen a bigger shift from using traditional hands on materials to digital copies. For example, schools have replaced books and worksheets with digital copies, and teachers are incorporating active learning opportunities for their students that involve being on a device. Also during the pandemic, both children and adults digital usage increased; many used it to escape and connect with others through social media and digital entertainment.  However, I was somewhat surprised that Pew Internet reported that nearly half of teens say that they are on the internet almost constantly.  So my question is, as educators are we relying and incorporating too much screen time in our classrooms? Are they learning the important tools of how to communicate and work with others in person?  I think that using technology to learn can be a great tool, but I feel that we need to find a balance. 



This graph shows that almost constantly went up by 46%

I was surprised that the increase was that high over the last few yrs. 

Image Source: Pew Internet

You can see that from 2019 to 2021 there is roughly an hour. Increase in both age groups. 

Image Source: Common Sense Media


In my own teaching I like to feel I have more of a balance. I teach art and the majority of my student’s class experience is creating art using hands on methods rather than digital options. I try to incorporate videos, animated stories, digital field trips, and digital resources for them to interact with to enhance the material we are learning about.  I sometimes forget that not all classrooms are as hands-on as mine and might favor using more technology within their curriculum for students to interact with as the primary focus of their class content. 


When Common Sense Media asked what media platform could they not live without they  found the majority of teens said  YouTube.  This did not surprise me at all. My students LOVE Youtube! They like finding drawing tutorial videos to follow if they are early finishers to a project. 

Image Source: Common Sense Media 


 

I found the demographic survey conducted by  Common Sense Media  interesting as it showed that income plays a role in a child’s screen time access.  It showed that lower income teens were more likely to spend more time using digital media than families from higher income brackets. This information surprised me somewhat. During the pandemic we found that many of our lower income families were struggling with having internet access and didn’t allow their child to access the online learning.   But this statistic might be due to the fact that a family with higher income would provide after school sports and activities to participate in after school where students in lower income brackets are left at home to entertain themselves while their parents are working. I was somewhat surprised because during the pandemic we saw families struggle to be able to access the internet.  


Their findings on which gender access screen media was predictable.  I  wasn’t too surprised to find that it was boys who use more screen media than girls. I feel that this may be because boys gravitate to playing more online games than girls partially due to their design and marketing. 

 


Is Educational Research Important……. 


While collecting data isn’t my favorite thing, I am not a numbers person. I do enjoy a good graph though.  I think that educational research holds a valid place in education. As teachers we know that learning is a life long journey and never truly ends.   Collecting data on different aspects of technology and its uses and how students interact with, use and feel about it helps us as educators see where we succeed, what needs to change and  improve to create a positive learning experience for all genders, race and economic groups. 



Cited Sources: 


Common Sense Media. The Common Sense Census: Media Use by Tweens and Teens, 2021  Retrieved on Sept. 29, 2022 from https://www.commonsensemedia.org/research/the-common-sense-census-media-use-by-tweens-and-teens-2021



FreePNGImg. Download Free Generation PNG Image High Quality ICON favicon Retrieved on Sept. 29 2022 from https://freepngimg.com/png/47038-generation-png-image-high-quality/icon


McCrindle. Gen Z and Gen Alpha Infographic Update Retrieved on Sept. 29 2022 from https://mccrindle.com.au/article/topic/generation-z/gen-z-and-gen-alpha-infographic-update/


PngKit.com. The Current Generations - Baby Boomers Generation Z - Free PNG Download - PngKit Retrieved on Sept. 29 2022 from https://www.pngkit.com/view/u2e6q8i1u2u2q8r5_the-current-generations-baby-boomers-generation-z/



Comments

Popular posts from this blog

Mapping my Online Presence

Visitor… or Resident…. Up to a couple days ago I was unfamiliar with David White’s concepts of “Visitors and Residents” nor had I thought of “Mapping the Internet” to see how I use it. I found this topic fascinating,  interesting, and insightful. This idea provides a framework to show how a user's habits and preferences influence their interactions with technology and the web.  This concept of describing online users was originally coined by Marc Presnky in 2001 using the phrases  “digital natives” and “digital immigrants”. As technology evolved and as well as its users, the terminology shifted to the phrases brought about by David White: Visitors and Residents.  These behaviors are defined as :   Visitors : They don’t see the internet as a social space and don’t have interest in social engagement. They view it as a tool to complete a task.   Image Source: Flaticon  Residents : They  see the internet as a social space to communicate and enga...

Technology Proposal : My Own Experience

“ Personal Reflection” Technology is a big part of our everyday lives and has become a vital tool in education for learning and engagement with our students. As part of the class EDU 777 that I am taking at Dominican University , we have been asked to look deeply into our classrooms and schools and find a problem/area that technology could help meet, solve and enhance the learning of students and/or teachers.  In this blog post, I am going to share with you my reflection of the planning process and hope it inspires you.    Step 1: Getting Started, finding a need- This step you are searching and finding a problem/need in your classroom or building and find a way that technology can help solve it.     At the start of this proposal process, I was a little overwhelmed and unsure of what to do. I am lucky that my district provides a lot of tech tools for both us as teachers and also for my students. So often because of our little time togeth...

The Digital Prints We Leave Behind

Digital Footprint vs. Digital Tattoo………. Many of us growing up with the internet have been told to be careful with the information that we put out on the internet and have referred to our internet interactions as digital footprints. However, there is a new term coined called digital tattoos that might soon replace the term digital footprints. The reasoning for this shift is because, like a tattoo, your digital mark is permanent in nature, where a footprint can be erased/washed away.   Digital Footprint/Tattoo: (according to The Wisconsin Department of Public Information   ) “ A digital footprint (sometimes called digital tattoo) is the information that exists online about you and your activity”.  Image Source: The Profile   So what is the difference between a digital footprint and a digital tattoo?   Not too much, but this is the way I see them……  Both of them contain information that exists online about your activity, but how the material is p...